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Importing image into wings 3d
Importing image into wings 3d












importing image into wings 3d

Importing image into wings 3d plus#

Hello, as it seems Tyson Tigerauge never continued with this topic but, as I have exactly yhe same problem, plus a different one, I will explain here and hope that someone can help. I just found this tutorial on working with UV's and textures in Wings.

importing image into wings 3d

If you're having trouble making your diffuse texture appear on the model surface, did you maybe forget to refresh the view after you assigned the texture to the model? I haven't used Wings in a while, but I do seem to recall that that was a necessary step. If you did in fact actually mean UV map, then I'm not sure what you mean by such phrases as "the map doesn't show on the image" or "I don't see the map on the image". They depict the coloring, the 'paint job', of a model. Diffuse maps are the kinds of images we refer to as "textures" in SL. UV maps tend to look like grids or frameworks. In other words, they show how the 3D surface unfolds into a 2D surface, similar to how a globe might unwrap to form a geographical map. When you say "UV map", do you perhaps actually mean "diffuse map"? Just to clarify, UV maps depict the locations of vertices from the 3D model on the 2D texture canvas. I suspect maybe we're having a terminology mismatch. If you change that, your sculpties won't be sculpties anymore they'll be arbitrary meshes. Every sculpty's UV layout is the same, just a perfectly uniform grid. Sculpties do not support arbitrary UV layouts or arbitrary topology. The correct mapping is already in place on the sculpty template objects. I'm a little confused as to why you might be trying to alter the UV mapping of sculpties. Care to post a link to the tutorial in question, and a more detailed description of what you did and what you were trying to do? Without knowing more about what you were doing, it's hard to pinpoint where you went wrong.














Importing image into wings 3d